Role: Lead Game Designer and Producer. Completed all UX/UI, visual art design/production, as well as workflows, wireframes, matrices, gameplay descriptions, features requirements, and direction for client ZooZMobile under Thrust Interactive. Development team and release under ZooZMobile. Released on iOS 2013 as The Tunz. Visual style inspired by http://badlandgame.com/ , LIMBO combined with Apple Music API.